
We intended for them to be a threat somehow, but we just didn't have time to do any kind of attack logic for them.

Other people have also pointed out that running down raptors is kind of cruel because they aren't vicious enough. Performance should be much nicer in about a week. We have quite a bit of optimization to do, but there are some really easy things we should be doing by aren't. Try throwing the chain's ball at the raptors from a distance. I put in scoring an hour before we posted it, but there are actually ~15 events at the moment. You can pick up raptors without roadkilling them first. I'll look into making it feel less twitchy (and probably player customizable). I have seen steering behave differently depending on frame rate. The goal was to make it very hard to tip over, but still feel unstable enough for skill to play a role. Dampening/center of gravity/etc are changed depending if you have a chain or not, which really helped. It took a few iterations of tuning to get the jeep to behave properly. Unity's WheelColliders seemed very strange, so we went this route. The car is just one rigidbody the wheels do raycasts and apply forces to the body as necessary. We ended doing quite a bit of modification, but it's an excellent starting point for a raycast solution. We started with Forest's car project for the vehicle physics. Not sure but it looks like the tire FX from the jeep in the vehicles tut (i'm fooling around with it myself) I like the concept overall, and it is quite fun already bronx i seem to remember a long time ago didn't you guys post a chopper version of this? I would add more crazy methods to acquire your prey.

if you back the jeep up where the terrain is steep (especially in that canyon) the camera shoots way up into the air. if you made it that big so it wouldn't have too many joints maybe just do a hoop-rod-hoop or kinda something like this: IMO the chain should be much smaller - it really kills the realistic scale of everything else. when dropping off a raptor, if you drive very slowly or very fast over the platform sometimes the raptor either gets stuck or disconnects - maybe snagging on a collider edge? i found it very hard to snag a raptor without roadkilling it first (is it even possible?) - though i was able to get raptor-raptor kills which was fun.

There is a large amount of achievements that are tied to a personal profile, along with a leaderboard of all players.Haha that's fun - i almost felt bad for the poor raptors. Caught velociraptors will however influence the physics and bring the jeep out of balance.

The jeep has a boost button and the ball-on-a-chain can be broken off and renewed at any time. There are also various ramps and elevations for stunts. In consecutive gameplay sessions, the entire area can be explored to collect 100 golden orbs. The game has an arcade-like gameplay and awards almost everything with points, from running over the dinosaurs to driving on two wheels or smashing the jeep. Once caught, they can be brought back to extraction points to have them beamed to a corporation that turns them into tasty snacks. He is given a small amount of time to explore an area and collect other velociraptors (his own kind!) using a spiky ball on a chain dangling from the back of the jeep. To spice up the concept of a tourist safari, this game has the player control a velociraptor driving a jeep.
